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Emperor VR | 3D modeling & engine integration

This VR experience marked my first step into the video game industry.

The player remains stationary in a stylized, charcoal-inspired environment, under the artistic direction of Daniel Balage.

During the production, I worked on several 3D props and environments, texturing, engine integration, and level art. A key part of my learning process was exploring a camera-mapping workflow.

The project was directed by Ilan Cohen and Marion Burger.

Trailer : https://youtu.be/0klDvz-GheM
Download : https://www.meta.com/fr-fr/experiences/emperor/6554855927974102/